Wednesday, May 29, 2013

28mm ACW Williamsburg, VA 1862 Game at Nashcon 2013

The Battle of Williamsburg, VA 1862

Here are some pics from the Battle of Williamsburg that I ran at Nashcon this year. I ran the game using "Johnny Reb 2" rules, which as many of you know are my favorite tactical ACW rules. The game is a relatively small affair with around two brigades per side and some artillery and officers. We had five players and it seemed everyone had a great time!

The Rebs arrive on the field! The Reb's victory conditions were to inflict 40% casualties on the Yanks and to prevent them from taking the redoubt. The redoubt is defended by a 32# Howitzer and a large unit of VA militia.


The Yanks pushed hard up the center of the table, which worked out as a great strategy! They did get caught in the abatis and chewed up by the 32# howitzer, but it allowed some other units to apply pressure to the redoubt and flank it.



Charge! An isolated, brave rebel unit charged the Union line and suffered dearly!



The Union advance towards the redoubt!


This fire fight didn't turn out too well for the boys in blue.




An overview of the table at the con before I started to place troops. The Federals had to advance up the length of the table and capture the Confederate works.

Thanks to my friend Chris W. for taking the pictures and John H. for a doing some photo-shopping. We have started another blog at the link below. I guess the best way to describe the new blog is to say that is a "club" effort with a few different friends and gamers writing articles. Let us know if you'd like to contribute! It branches out from Cigar Box Heroes by covering Fantasy and Sci-Fi as well. Don't worry, Cigar Box Heroes isn't going anywhere, but I'm just going to continue to stick to historical themes and items of personal interest. Check out the new blog below! Take care - Cory R.

http://www.cigarboxbattle.com/28mm-johnny-reb-game-at-nashcon-2013/

Monday, May 13, 2013

28mm ACW

28mm ACW

Here are some new pictures of some of my 28mm ACW figures. I wanted to try and take some better pictures, so I enlisted the help of two friends - Chris W., who took the pictures, and John H., who did some photo-shop wizardry on a few of the pictures. These are the figures that I have been painting for my "Johnny Reb" game that I'm going to run at Nashcon at the end of the month. Please click on the pics to enlarge and let me know what you think!



A Union regiment marching to the sounds of the guns. 28mm Dixon figures.

"Johnny Reb" advancing over a bridge.


Charge! I really like the animation and character of these Dixon figures.

The 1st Battalion of Georgia Sharp-Shooters opens fire!


My favorite picture of the bunch! The 183rd Ohio charges across the bridge!

The 15th & 30th TN - consolidated regiment

"Bring it on, Johnny Reb!!!"

Here they come again!

The Union line holds a stone wall. I'll be sure to post pictures of the game at Nashcon.

Sunday, April 28, 2013

More War of the Roses

War of the Roses


I got together a few nights ago with my good friend Chris W. He's a gamer, but as a bonus he
is also a neighbor within walking distance of my house! We were actually taking pictures of ACW figures in
his garage, but I couldn't help asking Chris for a couple pics of his superb medieval buildings. I added in a few of some old WOR figures I painted. Chris is painting up a bunch of these buildings for the WOR game we will be running at Nashcon in May. Anyway, thanks for letting me share these Chris! Click on the pics to enlarge.
A Forge World building painted by Chris W.



The roof comes off to show the detail of the blacksmith's forge.

Sunday, April 21, 2013

Sunday, April 14, 2013

New ACW Rules from John Hill?

New ACW Rules from John Hill?


This is how I imagine a brigade of Rebs, with a supporting battery, would look deployed on the tabletop.
** 9/25/2013 I've updated this post now that the rules have been announced! The rules will be called "Across a Deadly Field" and are being published by Osprey Publishing. This is exciting news for ACW gamers! They are available now for pre-order and will be available May 20th, 2014!

Click on this link below to have a look:

Across A Deadly Field



The rumors are true. John Hill is indeed working with a major military history publisher on a new set of hardbound, deluxe ACW miniatures rules that will enable gamers to recreate large battles while still using individual regiments and batteries. John has loosely referred to the rules as a grand tactical version of "Johnny Reb III", and the gaming scales do suggest that it is almost an exact "half-sized" version of JRIII. The ground scale will be one inch equals 100 yards and each figure represents about 60 men and most regiments will be two stands. The turn time scale may be bumped up to 30 minutes per turn to accommodate longer battles - but, that is still being thought about. According to John, a key design intent is that no figure remounting will be necessary - just grab half as many stands per regiment while the battery presentation will be the same - one gun figure per battery, with the number of gunners representing the number of gun sections. At present, the new title is still not fully finalized, but one thing is certain, it will not simply be called "Johnny Reb IV", as the new publisher feels that while JR roots will be obvious, it will be important for this game to establish its own identity and following.

With the ground scale exactly halved and the figure scale doubled, this means that a battle that would take a six foot by twelve foot table, could now be recreated in half that space. So, with a little tweaking around the edges, almost all of the main Gettysburg battlefield from just north of Barlow's Knoll to just south of Big Round Top would fit roughly on a 5 by 9 foot ping pong table. I was worried that since the scale was bumped up for larger battles, the game might simply be a simplified version of JR III and that much of the detail might be "dumbed down". Well, John assured me that would not be the case, as since JR was first published, miniature gamers have become much more sophisticated and in John's opinion they can easily handle a lot more detail and complexity than twenty years ago when "Johnny Reb" was first published by Adventure Games. In fact, the new game will have more regimental and battery detail than does JR III. For example, in JR III there are only four types of small arms and five types of guns listed on the Reference Chart - though more types are covered in the rules themselves. In the new game, however, the one page Reference Chart (which seems to be a John Hill trademark), will probably have seven or eight different types of small arms and about ten different types of field guns.

How a "Two Stand" Regiment might look for John's new ACW rules.

One of the unique characteristics of all three "Johnny Reb" rules was its use of hidden order markers that when revealed gave the game a lot of suspense along with a semi-simultaneous turn resolution - and John assured me that all of the mechanics of the new game will still work fine within the traditional JR "order-marking" system - which is still his preferred system. That being said, John has noted that many gamers do not like their game board cluttered with order markers, so the new rules will also have a smoothly integrated action/reaction sequence that accommodates much the same result without the orders chits. John feels that both systems will give the gamer a realistic and playable ACW game - so both options will be presented.

Of course, the obvious question was when will the game actually be published and will "play test" kits be made available like was done for "Johnny Reb III"? John responded that the publisher has a long standing tradition of making sure that everything is presented with a very high end finish, along with a penchant for getting all the details right and they fully intend to give themselves enough time to do that - so, his best estimate is sometime next year. While it would have been nice to have it out for the 150th Anniversary of Gettysburg - the publisher felt it was better to take the time to make it a really superb product. I obviously had a lot more questions about the game, but John concurs with the publisher's desire that they want to make sure everything works as intended, before they talk too much about the game. Okay, I guess we can wait....

I'll continue to pester John about his new rules and I'll post updates as soon as I have more news!

A brigade of Rebs with a battery in support. These are pics of some of my old 15mm Old Glory figs. I'm excited about the new rules, and am thinking about staring a new 10mm or 6mm ACW project specifically for the game.

Monday, March 25, 2013

15mm ACW Convention Game Pics

15mm American Civil War


I've been spending a lot of time lately putting together some loose ends for a 28mm ACW game I'm going to run at this year's Nashcon. While rooting through my junk, I found an old CD labeled "Nashcon 2004". I had to pop it in to my computer to see what kind of pics were on it and I found some old pics of a 15mm game I ran at the convention! I think my painting and terrain have improved since 2004, but I thought I'd share anyway!

The scenario came from the original booklet that came included with "Johnny Reb 1". It is a hypothetical scenario dealing with what might have happened on Sept. 19, 1863, if Major General John Breckinridge's division had been allowed to execute their attack on the troops of Maj. Gen. James S. Negley at extreme end of the Union right flank at Chickamauga, Ga. Historically, General Bragg recalled Breckinridge, and ordered his men to march to the rear and north. This scenario is one of those classic, "what could have happened" scenarios that wargamers love to explore.

The scenario plays at what I consider the "sweet spot" for "Johnny Reb 2" ,which is about a division per side. This size makes for an enjoyable tactical game, but one that can be completed a few hours time, which is perfect for conventions.

I've always liked this scenario and consider it a "classic". It provides a tactical situation where each side has about the same number of troops, but the CSA side starts with a concentrated force, and the USA must  formulate a plan to stall the CSA, but also pick a concentration point and defend. I've played this scenario many times, and it always provides for an exciting game.

The pics were taken by Gary Peaveyhouse, who also played as a USA general - thanks! Here are some supply wagons passing by a farm house along the Dry Valley Road.

The CSA commanders - from the letf - John O. (rolling the dice) and Ken J. You can see the initial CSA Brigade (in front of the red barn) strung out in line about to advance!  

Union troops marching down the Dry Valley Road to the sound of the guns.

Me in the light blue shirt telling a gamer to "back away"! Actually I think I'm explaining Union off board troop positions.

The Federal troops marching down Dry Valley Rd. to the sound of intense fighting in the woods..

Another view of the game. One of the Union players, John R. (white shirt) has come over the CSA side to get a better look at one of the figures. The scenario was called as a Union tactical victory. The CSA had great initial success, but got bogged down in the woods, and then made little progress against the fresh USA reinforcements.

Thursday, January 31, 2013

28mm ACW

28mm ACW Odds & Ends
 
 
Here are the last bits of odds and ends that I painted over the Holidays. I avoided painting any large units during that time, and tried to focus on things that I could get done quickly. Well, those days are over and  I currently have a large 28mm Federal infantry unit on my painting table, but here are some pics of the small stuff!
 
 
Dixon stretcher bearers and wounded soldier. I enjoy painting these kind of figures that add a little character to a game.


Overhead shot: A wounded Federal infantryman being carried to the rear.

Time for a drink! A 28mm Dixon figure takes a break during a lull in the fighting.

A wounded Confederate officer. The red base designates a "routed" unit in "Johnny Reb".


A wounded Federal soldeir. Again, a "you can't miss it" routed marker for my favorite set of ACW rules!