Showing posts with label ACW. Show all posts
Showing posts with label ACW. Show all posts

Friday, October 30, 2020

Shiloh - A stubborn east flank!

 The local gaming group played out a classic John Hill "Johnny Reb" scenario this past weekend. The scenario focuses on the extreme Federal left flank at Shiloh under the command of Gen. Stephen Hurlburt vs the assaulting Rebel troops under the command of Gen. Jones M. Withers and none other than Gen. Albert Sidney Johnston. 

The Gamers


Federal Camps


Massed Rebs on the right table edge. Weak Union center.


Rebs on the move. Yanks drinking beer.


Union line anchored on the road. Wiard guns ready for action! 


I ran this scenario using ADF at Nashcon a few years ago with John Hill (which was a highlight for sure!), but I felt it might make an even better tactical scenario using JR2. The scenario essentially pits the already massed and ready to assault CSA brigades of Statham, Bowen, Jackson and Chalmers against the heavily outnumbered Union brigades of Stuart and Williams as McArthur's brigade rushes onto the tabletop.


Union camp.




Union reinforcements arriving.


The Rebels must push into the area around Sara Bell's cotton field in order to flank and destabilize the Federal line, especially the area near the Hornet's Nest. The game begins at the 10am turn and plays through the 1pm turn, with the rough terrain and ravines assisting the Union cause.


The Federals


Ravines



Banjo playing and rabbit roasting! The calm before the storm!


The Federals opted for Stuart to hold out as long as possible while McArthur's men marched to the sound of the guns and formed a defensive line along the main Hamburg-Purdy road. Stuart was eventually routed by ferocious attacks by Chalmers and Jackson. In hind sight it might have been better to have pulled back and formed up closer to Larkin Bell's field. The Union launched several counterattacks, suffering casualties, but delaying and frustrating the Rebel victory conditions.







Many Rebels were equipped with flintlocks, mixed muskets and poor quality artillery (as well as some Union troops), which make early war western scenarios a lot of fun. We called the game about the 12pm turn and the Union was hanging on by a thread. Could they have lasted until 1pm? We will never know, but it definitely would have been close!







We played using 28mm ACW figures, mainly Old Glory, Perry, Dixon, Raven Banner and Frontier. 

Cheers - Cory R.






Snipers! 

Saturday, December 1, 2018

ACW Campaign - The Battle of Nashville - Dec 21, 1864





I've been running an ACW campaign based on Hood's historical Franklin to Nashville Campaign of 1864. We have multiple players from the USA, UK, Australia and Germany all playing. The campaign has been run through Facebook with a dedicated FB page and using FB Messenger to ask for orders and relay information.One of biggest challenge has been the time zones where my phone has been buzzing 24/7! Its been great fun and I'd like to thank all of the players for making this a very fun and memorable campaign! I've enjoyed running the campaign and I hope they have enjoyed playing in it!

The majority of both armies now sit outside Nashville and what will most certainly be the climatic battle of the campaign will occur. We have fought several key battles during the campaign and all have been fought out by groups in Australia (thank you Norsemen!), the USA (thanks Norris!)  and the UK (thank you Lenton Gamers!). Each group has fought out the battles using their favorite rules (Fire and Fury / Johnny Reb / Longstreet) and the results of the battle applied to the brigades, divisions and corps.



Here is a brief history of the campaign:

Order of battle:
USA - Gen Thomas

IV Corps - Gen Wood 15,500 men
XXII Corps - Gen Schofield 10,000 men
XVI Detachment of the AoT - Gen. Smith = 10,000 men
Provisional Detachment - Gen Steedman - 6,400 men
Cavalry Corps - Gen Wilson - 12,000 men (7,000 mounted).
(The Union army faced a shortage of horses and the army included many green troops)


CSA - Gen Hood

Gen Lee's Corps - 8,600 men
Stewart's Corps - 8,700 men
Cheatham's Corps - 10,000 men
Gen Forrest's Cavalry Corps - 5,000 men
(The Rebels were short on supplies but and elite, motivated force).


Opening positions -

USA - Schofield in Pulaski, TN (isolated)
Wood, Smith and Provisonla Corps in and around Nashville
Willson - Nashville and in scouting positions near Columbia,TN and Duck River line.

CSA - concentrated around Athens, AL.




High level movements and Key Events:

Nov 21 - Skirmish outside Pulaski. (Rebel cavalry scouting / feinting towards town). The Rebel army begins marching toward Fayetteville and Winchester. One of Forrest's divisions is sent into north Georgia to assist the fish against Sherman's supply lines.

Nov 22 - Schofield falls back to Columbia and then Franklin to reunite with the army.



Nov 24 - The Federal line runs West to East from Spring Hill to Chapel Hill and  Bell Buckle (facing south). The Rebel army is in Tullahoma moving NE. Wilson's cavalry is counting from Pulaski to Lewisburg and Shelbyville. Cheatham is still in northern Alabama.

Nov 25 - Snow. Stewart's corp moves toward Pulaski. Forrest and Lee are in Tullahoma and Cheatham is in AL.

Nov 26 - Lee's corp marches to McMinnville, Stewart is in Pulaski and Cheatham moving into TN from Anderson, AL. The Rebel army is spread out and vulnerable. The Federal infantry is still in position along the Spring Hill to Bell Buckle line, with Wilson scouting to the south.

Nov 27 - Stewart moves to Fayetteville, Cheatham marching to Winchester and Lee is in Manchester.

Nov 28 - Stewart and Cheatham concentrated  in Winchester. Lee in McMinnville. Forrest continues scouting for the army and pushing back Wilson's troopers. Lee's men are in a position to flank the Federal army. Gen Thomas and the dismounted cavalry corps are in Murfreesboro. Steedman is still in Nashville.

Dec 1 - The Battle of Murfreesboro - Stewart's and Lee's corp attacked across Stone's River and assaulted Smith and Wood's corps. Schofield is in Franklin, TN. The Rebels are repulsed with losses.

Dec 3 - The Assault on Fortress Rosecrans - The Rebel army assaulted Fortress Rosecrans and was repulsed with heavy losses. The Federal line runs loosely from Murfreesboro to Nashville and is now aligned NW to SE.  The Rebel's pontoon bridge is near Manchester. They are planning to cross the Cumberland River near Lebanon and assault Nashville from the north or break into Kentucky.



Dec 4 - The Rebel army retreats to the east towards Woodbury. Union cavalry continue scouting near Columbia, Chapel Hill and 4,000 dismounted cavalrymen are in LaVergne.

Dec 5 - The Union army "liberates" 1,000 horses from the local population to use for Wilson's cavalry.

Dec 8-11 - An ice storm slows halts most movement in middle Tennessee. The Rebels are running extremely low on supplies (food, ammo, blankets, etc). Lee's men begin taking supplies and rations from locals. Some desertions begin in the CSA army.

Dec 12 - Once the weather clears Lee and Stewart corps march from Woodbury to Smithville.

Dec 14 - The Battle of Woodbury - Stewart's dug in corp repulses  attacks from Smith and Wood. The Federals retreat to Murfreesboro.



Dec 19 - Forrest's cavalry captures the Armstrong Ferry on the Cumberland River. They plan a naval "Trojan horse" surprise attack on Nashville on the Cumberland River lead by Forrest and a select group of men. A local merchant, with the help of Rebel engineers and forged documents has turned his steamer into a cotton clad towing a barge filled with men and guns, disguised as a hospital barge.

Dec 20 - The Rebel army advances towards Nashville from Lebanon. Stewart begins to move south west to flank the Union position (Smith's corp) in Murfreesboro. The Union line now runs North to South-east from Nashville to Murfreesboro.

Dec 21 - The Battle of Nashville - The Rebel corps of Cheatham, Lee and Forrest assault Nashville defended by Wood, Schofield and Steedman. Stewart (CSA) and Smith (USA) are shadowing each other south near Murfreesboro.



And so here we are! The Battle of Nashville was played out by The Norsemen. With 2/3 of each army present for battle this will be the climatic and likely final battle of the campaign! Can Hood's gallant army drive away the Federal army and capture Nashville? Or will they be defeated on the Mill's Creek line, shattering their hopes and dreams?



Battle of Nashville December 21st, 1864 – After Action Report from Brett.
The Players: 1st night
Union: Brett (Gen Steedman, Gen Thomas & Gen Schofield), Sam (Gen Cruft & Gen Wood)
Confederates: Peter (Gen Hood, Gen Forrest & Gen Cheatham), Steve (Gen Lee)
The Players: 2nd night
Union: Brett (Gen Steedman), Neil (Gen Thomas & Gen Schofield), Marko (Gen Cruft) & Sam (Gen Wood)
Umpire: Brett
It was my intention to just umpire but at the last minute Marko could not make it for the first night and Sam though an experienced Ancients player had never played ACW and therefore never played F & F. 
Before we began the battle it was decided to make all Confederate brigades Ex and to make their degradation by 2 for each level for units of 6 or more to reflect the fact that this was a do or die attack by them. For example, the 1st Brigade under General Johnson’s Division was made Ex 7 / 5 / 3 instead of the original Ex 7 / 6 / 4. In addition we decided to make the Confederate break point as being 40% of their total infantry & cavalry bases (excluding artillery bases) whereas with the Union we made it 30% by command (including infantry and dismounted cavalry bases but excluding artillery bases). Once a Union command hit the 30% casualty mark it had to retire towards its base edge at least 2” every turn. I could still shoot and fight hand to hand but could not make any move towards the enemy.
It therefore became a classic game of Quality Vs Quantity.

Union line along Mill Creek. Schofield and Wood.

The Union army was set up as per Cory’s instructions before the Confederates arrived. The Confederates then set up. Their plan was to throw everything against Gen Wood in the hope that a quick 30% would take his corps out of the game before Gen Schofield could redeploy South.
By attacking Gen Wood so far south the 4 heavy guns and Steedman’s 3 batteries were rendered useless as they were out of range.
The Confederates moved quickly around the hill with their infantry whilst occupying the hill with as many guns as could fit on it. The rest of the Confederate artillery formed up north of Gen Lee’s infantry coming around the hill from the north and south of Gen Cheatham’s infantry coming around the south of the hill. Gen Forrest headed south and dismounted so he could cross Mill Creek and come through the woods upon the Union flank. Most of the Union artillery was set up intermingled with infantry defending the length of the river and being so deployed many did not have an angle with which they could target any Confederates. 
Other than destroying a limbered Confederate battery the artillery honours went to the Confederacy. In their opening fire they silenced 2 Union batteries and damaged another. They did this by throwing 2 consecutive  “10”s with all their artillery that was unlimbered. The problem that this created was that they had to limber and move back in their next movement.

The Rebel army advances! 

It probably happened 1 move too early as Gen Lee was not yet ready to cross. Gen Cheatham saw his opportunity and took it. 3 of his brigades charged across Mill Creek and slammed into the 2nd Brigade of Kimball’s Division who had the 2 silenced batteries and then the 2nd brigade was disordered from firing. The Union only managed to disorder 1 of the 3 attacking Confederate brigades. 
Up until now the Union players had thrown abysmal dice. We come to the hand to hand. The factors are +5 to the Confederates and -4 to the Union. The Confederates throw 2 and the Union throws 10. The final result Confederates 7 Union 6 a difference of 1. The Union brigade falls back 3” the batteries pull back and the Confederates advance 1”.
More than any other event in the game that was the moment for the Union. Had the Confederates won and won well the 3 breakthrough charges would have been 2 charges into the flanks of other Union brigades and straight ahead into either limbered artillery or a Union brigade in unsupported line.
That single combat saved Gen Wood’s command from hitting the magic 30% casualty mark. By the games end Gen Wood had lost 19 bases. At 21 he would have retreated. That finished the first night at the end of the 3.30-4.00pm turn.
Second Night.
At the start of the Confederate 4.00pm turn they threw a D6 to determine the outcome of Forrest’s sneak attack upon Nashville. Gen Forrest threw “3” which was – Failure – The boat is captured by a Union gunboat, "The Indiana"

The second night saw the Union under Gen Schofield cross Mill Creek and advance on the Confederates. This meant that about 7 of the Confederate batteries and a few infantry brigades were forced to move North to counter this threat and so were not available to reinforce the attack on Gen Wood.

The Rebel assault across Mill Creek.

Gen Cruft after seeing the Confederate opening moves had started to redeploy South and was instrumental in stopping dead the furthest penetration by the Confederates.
Gen Cheatham after failing the first night to shatter Kimball’s Division then attacked again the second night against Beatty’s Division who lost 11 bases of infantry and had 2 batteries captured. But the Confederates were running out of steam. As Gen Wood pulled back in the centre he was able to bring more reserves into the firing line and with Gen Cruft’s firepower with his dismounted cavalry they were taking bases off the Confederates in every phase. They shot very well but then there was a critical hand to hand as Gen Lee threw everything against the left flank of the Union position in the forest and charged into the dismounted Union cavalry. The factors were Union 0 and Confederates 3. The Union threw 9 and the Confederates threw 1. 9 to 4 in favour of the Union.   The Confederates were pushed back disordered. 






It sounds like the Confederates were extremely unlucky but that is not the case. Here is a list of a majority of the hand to hand combats by result after dice were added in: In every one of the combats the Confederates were the attacker except for the second one.
Union Confederate
5 6
9 4 Union brigade charged the rear of a Confederate brigade
6 14 The next turn another Confederate brigade charged the Union brigade that won the previous combat
13 15
1 12
As it turned out it was really the first combat that deprived the Confederates of a really good shot of getting a tactical victory.
Lessons learned:
  1. The Confederates basically spent the entire game in field column until their units reached 4 stands and then I ruled that they had to be counted as supported line. This helped the Union shooting as they would get +1 on the die roll for shooting at a column.
  2. Starting a game setup and having artillery pre-deployed cost the Union a lot of shooting.
  3. Manning the edge of Mill Creek whilst giving the Union a +1 in hand to hand made it easier for the Confederate artillery to shoot at better factors and allowed the Confederate infantry to assault much earlier.

Result: Game ended at the close of the 5.00-5.30pm turn with a win to the Union forces.

NARRATIVE (by Cory) - After a brave assault by the soldiers in the CSA Army of Tennessee against the Army of the Cumberland, which almost broke Wood's corp and drove them from the field, heavy losses of 40%+ and the onset of of night forced the Army of TN to fall back. Hood ordered a retreat to their base in northern Alabama, covered by Gen. Stewart's intact corp. Gen. Thomas ordered Gen. Smith's corps to pursue but the pursuit was slow and the Union was stopped by a valiant rear guard action at Tulahoma, TN (Battle of Tullahoma). Gen. Thomas and his generals saved Nashville from invasion and the campaign for middle Tennessee ended on Christmas Eve 1864 after a forced march, with the Army of Tennessee safely in Alabama. 



Summary of Losses
Union Losses - – 25 bases of infantry, 3 guns captured
Confederate Losses – 31 bases of infantry, 0 bases of cavalry, 3 guns destroyed and 1 gun captured

Losses by Command
Gen Steedman – breakpoint 8 lost 0
Gen Cruft – breakpoint 5 lost 0
Gen Schofield – breakpoint 15 lost 6
Gen Wood – breakpoint 21 lost 19


Confederate – breakpoint 26 lost 30

Outskirts of Nashville TN defended by Gen Steedman.








Wednesday, November 7, 2018

Stones River Visit

I was able to attend a living history event at Stones River recently and was able to observe the firing of a six gun Federal battery. It was great see see the crews in action and hear the roar of all six guns firing! I knew two of the gunners and after the event me and my family were invited to done some period coats and take some up close and personal pictures with the guns! It was a great experience and a huge "thank you" is definitely owed them!



6 gun Federal battery deployed 

The crews preparing to fire and stop the Rebel assault at Stones River! 

Yours truly! 

with the kiddos

horse artillery? It was fun loading up the guns and caissons. 

video

Thursday, September 6, 2018

Campaign Game - The Battle of Murfreesboro - December 1, 1864

Background - I'm running an ACW campaign game set during Hood's 1864 Franklin / Nashville campaign. The campaign includes players from across the globe maneuvering their troops across middle Tennessee. We have players from the USA, Australia, UK and Germany. The time zones can make it challenging it times, but I just chalk it up to "fog of war" and inconsistent courier communication. The generals have a lot of control over the direction their troops will move, but as the GM I add to the narrative by slowing things down due to weather, skirmishes, local commander's decision's, logistics, etc., and I can speed some things up too for similar reasons - spies, unknown fords, back roads, etc.

This is a fun AAR from Brett Kvisle's group in Australia that played out one portion of this battle on the tabletop. In the potion of the battle Gen Stephen Lee's corps was across Stone's River from the Union corps of Gen. Smith. Skirmishing and artillery fire and a perceived advantage caused local CSA brigade and divisional commanders to attack across the river, drawing the entire corps into the fight. As they say...the rest is history ... in miniature! Here are some pictures a well as the OOB's and AAR.

Thanks for playing this game, Brett!







Union Order of Battle Murfreesboro December 1, 1864
General Hancock (Gen Andrew Smith) – 1 Corp Leader
Gen Gibbon’s Division (McArthurs) – 1 Leader
Hall (1st brigade) - 5 / 4 / 3
Webb (2nd brigade) – 5 / 4 / 3
Harrow (3rd brigade)  –  6 / 5 / 4
2nd corps artillery – 1 of 4 & 2 of 4

Gen Hay’s Division (Garrad’s) – 1 Leader
Carroll (1st brigade) –  5 / 4 / 3
Willard (2nd brigade) – 5 / 4 / 3 lost 4
Smyth (3rd brigade) – 6 / 5 / 4
2nd corps artillery 3 of 4 & 4 of 4

Gen Wadsworth’s Division (Moore’s) – 1 Leader
Cutler (1st brigade) – 8 / 6 / 4 lost 1
Meredith (2nd brigade) – 7 / 5 / 4 lost 5 (4 dead + 1 captured)
1st corps artillery – 1 of 4 & 2 of 4

Reserves – enter turn 3
2 batteries in reserve  - 1st corps artillery – 3 of 4 & 4 of 4

Deploy Federals first – they may deploy anywhere west of Stone’s river.
Victory Conditions – As the extreme right flank of the army they must prevent the CSA from inflicting 30% casualties on them. (They must withdraw toward Nashville in that case.) The round hill, near the farm in the middle of the table is the key to holding the flank of the Union army and their position will be untenable if captured by the Rebs.









Confederate Order of Battle Murfreesboro December 1, 1864
General Longstreet (Gen Stephen Lee) – 1 Corp Leader Ex
Gen Hood’s Division (Johnson’s) – 1 Leader
Law (Dea’st brigade) - 6 / 4 / 2 lost 2
Robertson’s (Manigault’s brigade) – Ex 5 / 3 / 2 lost 3
Anderson’s (Sharp’s brigade)  –  5 / 3 / 2 lost 2
Hood’s artillery (3 guns) – 1 of 2 destroyed
- 2 of 2
 + Corps artillery 1 of 4

Gen McLaw’s Division (Stevenson’s) – 1 Leader
Barksdale (Cumming’s brigade) –  8 / 5 / 3 lost 3
Semmes (Pettus’s brigade) – 7 / 5 / 3 lost 3
McLaw’s  artillery (3 guns) – 1 of 2
- 2 of 2
 + Corps artillery 2 of 4 

Gen Picket’s Division (Clayton’s) – 1 Leader
Kemper (Stovall’s brigade) – Ex 5 / 3 / 2 lost 2
Garnett (Gibson’s brigade) – 5 / 3 / 2
Armistead (Holtzclaw’s brigade) – Ex 4 / 3 / 2 lost 2
Picket’s artillery (3 guns) – 1 of 2 damaged
2 of 2 damaged
 + Corps artillery 3 of 4

Reserves – enter turn 2 on road from Murfreesboro
3 batteries in reserve  - 3rdt corps artillery – 1 of 4 + 2 of 4 + 3 of 4

Deployment – may deploy anywhere east of Stone’s river. The river may be crossed only at roads and 1 ford to the east of the round hill near the loop in the river.
Please Note: any troops exiting off the north table edge since they may factor into the next battle.



Battle Murfreesboro December 1, 1864 – After Action Report
The Players:
Union: Richard
Confederates: Jason
Umpire: Brett
I was to play in the event of even numbers but umpire in the event we had an odd number of players. 
The Union Army was tasked with avoiding 30% casualties whilst at the same time preventing the Confederates from capturing the hill next to the farm which sat between the 2 roads. The hill was considered essential for anchoring the right flank of the Union position at Murfreesboro. Its loss would have been a disaster for the Union troops in and around Murfreesboro. The Confederates had more and better troops and more artillery but were faced with having to cross the Stones River. They only had 2 bridges, 1 marked ford and 1 unmarked ford in which to cross.
The Union were to set up first. This meant screening the entire front to cover the 4 possible crossing points. Given they just didn’t have enough troops to adequately cover all positions and have a reserve they set up their troops in line as follows. McArthur’s Division occupied the woods to the north and across the road supported by 2 batteries, Garrad’s Division had 2 brigades in line on the edge of the woods in the centre and the 3rd brigade on the critical hill in the centre with artillery support. Moore’s Division set up in line in the southern part of the central wood and covering the Franklin Rd with one brigade whilst the second brigade was in line with 2 batteries on the feeder road next to the farm. All Union guns were trained on a potential attack point.
The Confederates decided to hold with Clayton’s Division in the north, cross with Johnson’s Division in the centre and attack with Stevenson’s Division along the Franklin Rd. This was the weakest Union division and the most thinly manned part of the Union position. A breakthrough here would see a fight in the open with no cover for the inexperienced Union troops.



The Confederates made 2 tactical errors. They tried to push their artillery across the unmarked ford in the centre to capture the hill located in the bend of the river ahead of their infantry believing the Union with relatively inexperienced troops would remain defending the edge of the wood. The artillery moved too slow. They should have crossed with infantry first to create a bridgehead to protect the artillery coming across later. In the south they decided to continue in march column once they got across the bridge on the Franklin Rd rather than delay a move to form up into supported line.  They were eager to establish a bridgehead and again thought the Union would be reluctant to give up their defensive position.
The Union commander recognizing the rashness of the Confederate advance attacked out of the wood in the centre with the 1st and 2nd brigades and severely shot up the lead Confederate battery which was forced to retire thereby making the other 2 batteries also retire. This action halted the Confederate attack in the centre and gave the Union control of the hill in the bend of the river for most of the game. In the south seeing the Confederate’s advance in march column a move too long Moore’s sent the 2nd brigade charging along the Franklin Rd and straight into the first Confederate column. Unbelievably the Confederate artillery threw a 10 and inflicted 2 losses on the Union 2nd brigade. These 2 aggressive actions by the Union player effectively thwarted the Confederate attack in both the centre and south. 
The fight in the centre for the hill and in the south along the Franklin Rd continued all game. Each side had their opportunities but just when you thought it was all over for one side or the other a great throw or a terrible throw would balance it out again and the struggle would continue. 
The Union forces basically fought the Confederates to a standstill and although the Confederates managed to finally take the hill in the river bend and establish a bridgehead in the south on the Franklin Rd they lost too many men to continue the attack without reinforcement. 
The Union forces although in better shape also do not have enough strength to throw the rebels back without some reinforcement because there are too many Confederate batteries now sighted on crossing points. 



Losses:
Union: 
Garrad’s Division
2nd brigade – 4 bases
Moore’s Division
1st brigade – 1 base
2nd brigade – 5 bases (4 dead + 1 captured)

Confederate:
Johnson’s Division
Dea’s brigade – 2 bases
Manigault’s brigade – 3 bases
Sharp’s brigade – 2 bases
1 battery destroyed
Stevenson’s Division
Cumming’s brigade – 3 bases
Pettus’s brigade – 3 bases
Clayton’s Division
Stovall’s brigade – 2 bases
Holtzclaw’s brigade – 2 bases
2 batteries damaged


It was a win to the Union. 

Campaign Narrative - the CSA, sustaining heavy loses and gaining no ground,  must fall back and regroup. - Cory